warp/README.md

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# Warp
Warp lets you create self-contained single binary applications making it simpler and more ergonomic to deliver your application to your customers. A self-contained binary is specially convenient when the technology you use, such as .NET Core, Java and others, contain many dependencies that must be shipped alongside your application.
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Warp is written in Rust and is supported on Linux, Windows and macOS.
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## Quickstart with .NET Core
### Linux
**Create a simple console application**
```sh
dgiagio@X1:~/Devel$ mkdir myapp
dgiagio@X1:~/Devel$ cd myapp
dgiagio@X1:~/Devel/myapp$ dotnet new console
dgiagio@X1:~/Devel/myapp$ dotnet run
Hello World!
dgiagio@X1:~/Devel/myapp$
```
**Publish the application with native installer for `linux-x64` runtime**
```sh
dgiagio@X1:~/Devel/myapp$ dotnet publish -c Release -r linux-x64
```
The application should be published to `bin/Release/netcoreapp2.1/linux-x64/publish/`
**Download `warp-packer`**
If you save `warp-packer` in a directory in your PATH, you only need to download it once.
```sh
dgiagio@X1:~/Devel/myapp$ curl -Lo warp-packer https://github.com/dgiagio/warp/releases/download/v0.1.0/linux-x64.warp-packer
dgiagio@X1:~/Devel/myapp$ chmod +x warp-packer
```
**Create your self-contained application**
```sh
dgiagio@X1:~/Devel/myapp$ ./warp-packer --arch linux-x64 --input_dir bin/Release/netcoreapp2.1/linux-x64/publish --exec myapp --output myapp
dgiagio@X1:~/Devel/myapp$ chmod +x myapp
```
**Run your self-contained application**
```sh
dgiagio@X1:~/Devel/myapp$ ./myapp
Hello World!
dgiagio@X1:~/Devel/myapp$
```
**More information about your self-contained application**
```sh
dgiagio@X1:~/Devel/myapp$ file myapp
myapp: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux), statically linked, BuildID[sha1]=13b12e71a63ca1de8537ad7e90c83241f9f87f6c, with debug_info, not stripped
dgiagio@X1:~/Devel/myapp$ du -hs myapp
34M myapp
```
### macOS
**Create a simple console application**
```sh
Diegos-iMac:Devel dgiagio$ mkdir myapp
Diegos-iMac:Devel dgiagio$ cd myapp
Diegos-iMac:myapp dgiagio$ dotnet new console
Diegos-iMac:myapp dgiagio$ dotnet run
Hello World!
Diegos-iMac:myapp dgiagio$
```
**Publish the application with native installer for `osx-x64` runtime**
```sh
Diegos-iMac:myapp dgiagio$ dotnet publish -c Release -r osx-x64
```
The application should be published to `bin/Release/netcoreapp2.1/osx-x64/publish/`
**Download `warp-packer`**
If you save `warp-packer` in a directory in your PATH, you only need to download it once.
```sh
Diegos-iMac:myapp dgiagio$ curl -Lo warp-packer https://github.com/dgiagio/warp/releases/download/v0.1.0/macos-x64.warp-packer
Diegos-iMac:myapp dgiagio$ chmod +x warp-packer
```
**Create your self-contained application**
```sh
Diegos-iMac:myapp dgiagio$ ./warp-packer --arch macos-x64 --input_dir bin/Release/netcoreapp2.1/osx-x64/publish --exec myapp --output myapp
Diegos-iMac:myapp dgiagio$ chmod +x myapp
```
**Run your self-contained application**
```sh
Diegos-iMac:myapp dgiagio$ ./myapp
Hello World!
Diegos-iMac:myapp dgiagio$
```
**More information about your self-contained application**
```sh
Diegos-iMac:myapp dgiagio$ file myapp
myapp: Mach-O 64-bit executable x86_64
Diegos-iMac:myapp dgiagio$ du -hs myapp
27M myapp
```
### Windows
**Create a simple console application**
```powershell
PS C:\Users\Diego\Devel> mkdir myapp
PS C:\Users\Diego\Devel> cd myapp
PS C:\Users\Diego\Devel\myapp> dotnet new console
PS C:\Users\Diego\Devel\myapp> dotnet run
Hello World!
PS C:\Users\Diego\Devel\myapp>
```
**Publish the application with native installer for `win10-x64` runtime**
```powershell
PS C:\Users\Diego\Devel\myapp> dotnet publish -c Release -r win10-x64
```
The application should be published to `bin/Release/netcoreapp2.1/win10-x64/publish/`
**Download `warp-packer`**
If you save `warp-packer` in a directory in your PATH, you only need to download it once.
```powershell
PS C:\Users\Diego\Devel\myapp> [Net.ServicePointManager]::SecurityProtocol = "tls12, tls11, tls" ; Invoke-WebRequest https://github.com/dgiagio/warp/releases/download/v0.1.0/windows-x64.warp-packer.exe -OutFile warp-packer.exe
```
**Create your self-contained application**
```powershell
PS C:\Users\Diego\Devel\myapp> .\warp-packer --arch windows-x64 --input_dir bin/Release/netcoreapp2.1/win10-x64/publish --exec myapp.exe --output myapp.exe
```
**Run your self-contained application**
```powershell
PS C:\Users\Diego\Devel\myapp> .\myapp.exe
Hello World!
PS C:\Users\Diego\Devel\myapp>
```
**More information about your self-contained application**
```powershell
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PS C:\Users\Diego\Devel\myapp> "{0:N2} MB" -f ((Get-Item myapp.exe).Length / 1MB)
28.51 MB
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```
## Quickstart with Java
_In progress_
## How it works
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Warp is a multi-platform tool written in Rust and is comprised of two programs: `warp-runner` and `warp-packer`.
The final self-contained single binary application consists of two parts: 1) runner and 2) the compressed target application executable and dependencies.
<img src="https://image.ibb.co/bBe669/warp_app_binary.png" width="272">
`warp-runner` is a stub application that knows how to find the compressed payload within its own binary, perform exraction to a local cache and execute the target application.
The extraction process only happens the first time the application is ran, or when the self-contained application binary is updated.
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`warp-packer` is a CLI application that's used to create the self-contained application binary by downloading the matching `warp-runner` for the chosen platform, compressing the target application and its dependencies, and generating the final self-contained binary.
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### Performance
The performance characteristics of the generated self-contained application is roughly the same of original application, except for the first time it's ran as the target application and its dependencies have to be decompressed to a local cache.
### Cache location
- Linux: `$HOME/.local/share/warp`
- macOS: `$HOME/Library/Application Support/warp`
- Windows: `%LOCALAPPDATA%\warp`
## Authors
- Diego Giagio `<diego@giagio.com>`
## License
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details