.cargo | ||
examples/erlang | ||
warp-args | ||
warp-packer | ||
warp-runner | ||
.gitignore | ||
BUILD.md | ||
Cargo.lock | ||
Cargo.toml | ||
INSTALL.md | ||
LICENSE | ||
Makefile | ||
README.md |
Warp
Warp lets you create self-contained single binary applications making it simpler and more ergonomic to deliver your application to your customers. A self-contained binary is specially convenient when the technology you use, such as Node.js, .NET Core, Java and others, contain many dependencies that must be shipped alongside your application.
Warp is written in Rust and is supported on Linux, Windows and macOS.
Table of Content
- Quickstart with Node.js
- Quickstart with .NET Core
- Quickstart with Java
- How it works
- Changes in v1.0.0
- Authors
- License
Quickstart with Node.js
Linux
Create the directory for the application
dgiagio@X1:~/Devel$ mkdir myapp
dgiagio@X1:~/Devel/myapp$ cd myapp
Create main application - app.js
var lodash = require('lodash');
var output = lodash.without([1, 2, 3], 1);
console.log(output);
Download Node.js distribution
dgiagio@X1:~/Devel/myapp$ wget https://nodejs.org/dist/v8.12.0/node-v8.12.0-linux-x64.tar.xz
dgiagio@X1:~/Devel/myapp$ xz -dc node-v8.12.0-linux-x64.tar.xz | tar xvf -
Install dependencies
dgiagio@X1:~/Devel/myapp$ node-v8.12.0-linux-x64/bin/npm install lodash
Remove unneeded files
dgiagio@X1:~/Devel/myapp$ rm -r node-v8.12.0-linux-x64/include node-v8.12.0-linux-x64/share node-v8.12.0-linux-x64/lib
dgiagio@X1:~/Devel/myapp$ rm node-v8.12.0-linux-x64/bin/npm node-v8.12.0-linux-x64/bin/npx
Create launcher script - launch
#!/bin/sh
NODE_DIST=node-v8.12.0-linux-x64
APP_MAIN_JS=app.js
DIR="$(cd "$(dirname "$0")" ; pwd -P)"
NODE_EXE=$DIR/$NODE_DIST/bin/node
NODE_PATH=$DIR/node_modules
APP_MAIN_JS_PATH=$DIR/$APP_MAIN_JS
exec $NODE_EXE $APP_MAIN_JS_PATH $@
Make the launcher script executable
dgiagio@X1:~/Devel/myapp$ chmod +x launch
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
dgiagio@X1:~/Devel/myapp$ cd ..
dgiagio@X1:~/Devel$ curl -Lo warp-packer https://github.com/dgiagio/warp/releases/download/v0.3.0/linux-x64.warp-packer
dgiagio@X1:~/Devel$ chmod +x warp-packer
Create your self-contained application
dgiagio@X1:~/Devel$ ./warp-packer pack --arch linux-x64 --input-dir myapp --exec launch --output myapp.bin
dgiagio@X1:~/Devel$ chmod +x myapp.bin
Run your self-contained application
dgiagio@X1:~/Devel$ ./myapp.bin
[ 2, 3 ]
dgiagio@X1:~/Devel$
More information about your self-contained application
dgiagio@X1:~/Devel/myapp$ file myapp.bin
myapp.bin: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 3.2.0, BuildID[sha1]=aa53b01be2cde5e0b64450870b1af13b52d5cffb, with debug_info, not stripped
dgiagio@X1:~/Devel/myapp$ du -hs myapp.bin
17M myapp.bin
macOS
Create the directory for the application
Diegos-iMac:Devel dgiagio$ mkdir myapp
Diegos-iMac:Devel dgiagio$ cd myapp
Create main application - app.js
var lodash = require('lodash');
var output = lodash.without([1, 2, 3], 1);
console.log(output);
Download Node.js distribution
Diegos-iMac:myapp dgiagio$ curl -Lo node-v8.12.0-darwin-x64.tar.gz https://nodejs.org/dist/v8.12.0/node-v8.12.0-darwin-x64.tar.gz
Diegos-iMac:myapp dgiagio$ tar xvfz node-v8.12.0-darwin-x64.tar.gz
Install dependencies
Diegos-iMac:myapp dgiagio$ PATH=node-v8.12.0-darwin-x64/bin npm install lodash
Remove unneeded files
Diegos-iMac:myapp dgiagio$ rm -r node-v8.12.0-darwin-x64/include node-v8.12.0-darwin-x64/share node-v8.12.0-darwin-x64/lib
Diegos-iMac:myapp dgiagio$ rm node-v8.12.0-darwin-x64/bin/npm node-v8.12.0-darwin-x64/bin/npx
Create launcher script* - launch
#!/bin/sh
NODE_DIST=node-v8.12.0-darwin-x64
APP_MAIN_JS=app.js
DIR="$(cd "$(dirname "$0")" ; pwd -P)"
NODE_EXE=$DIR/$NODE_DIST/bin/node
NODE_PATH=$DIR/node_modules
APP_MAIN_JS_PATH=$DIR/$APP_MAIN_JS
exec "$NODE_EXE" "$APP_MAIN_JS_PATH" $@
Make the launcher script executable
Diegos-iMac:myapp dgiagio$ chmod +x launch
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
Diegos-iMac:myapp dgiagio$ cd ..
Diegos-iMac:Devel dgiagio$ curl -Lo warp-packer https://github.com/dgiagio/warp/releases/download/v0.3.0/macos-x64.warp-packer
Diegos-iMac:Devel dgiagio$ chmod +x warp-packer
Create your self-contained application
Diegos-iMac:Devel dgiagio$ ./warp-packer pack --arch macos-x64 --input-dir myapp --exec launch --output myapp.bin
Diegos-iMac:Devel dgiagio$ chmod +x myapp.bin
Run your self-contained application
Diegos-iMac:Devel dgiagio$ ./myapp.bin
[ 2, 3 ]
Diegos-iMac:Devel dgiagio$
More information about your self-contained application
Diegos-iMac:Devel dgiagio$ file myapp.bin
myapp.bin: Mach-O 64-bit executable x86_64
Diegos-iMac:Devel dgiagio$ du -hs myapp.bin
26M myapp.bin
Windows
Create the directory for the application
PS C:\Users\Diego\Devel> mkdir myapp
PS C:\Users\Diego\Devel> cd myapp
Create main application - app.js
var lodash = require('lodash');
var output = lodash.without([1, 2, 3], 1);
console.log(output);
Download Node.js distribution
PS C:\Users\Diego\Devel\myapp> curl https://nodejs.org/dist/v8.12.0/node-v8.12.0-win-x64.zip -OutFile node-v8.12.0-win-x64.zip
PS C:\Users\Diego\Devel\myapp> Expand-Archive .\node-v8.12.0-win-x64.zip -DestinationPath .\
Install dependencies
PS C:\Users\Diego\Devel\myapp> .\node-v8.12.0-win-x64\npm install lodash
Remove unneeded files
PS C:\Users\Diego\Devel\myapp> rmdir -Recurse .\node-v8.12.0-win-x64\node_modules\npm
Create launcher script* - launch.cmd
@ECHO OFF
SETLOCAL
SET "NODE_DIST=node-v8.12.0-win-x64"
SET "APP_MAIN_JS=app.js"
SET "NODE_EXE=%~dp0\%NODE_DIST%\node.exe"
SET "NODE_PATH=%~dp0\%NODE_DIST%\node_modules"
SET "APP_MAIN_JS_PATH=%~dp0\%APP_MAIN_JS%"
CALL %NODE_EXE% %APP_MAIN_JS_PATH% %*
EXIT /B %ERRORLEVEL%
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
PS C:\Users\Diego\Devel\myapp> cd ..
PS C:\Users\Diego\Devel> [Net.ServicePointManager]::SecurityProtocol = "tls12, tls11, tls" ; Invoke-WebRequest https://github.com/dgiagio/warp/releases/download/v0.3.0/windows-x64.warp-packer.exe -OutFile warp-packer.exe
Create your self-contained application
PS C:\Users\Diego\Devel> .\warp-packer --arch windows-x64 --input-dir .\myapp\ --exec launch.cmd --output myapp.exe
Run your self-contained application
PS C:\Users\Diego\Devel> .\myapp.exe
[ 2, 3 ]
PS C:\Users\Diego\Devel>
More information about your self-contained application
PS C:\Users\Diego\Devel> "{0:N2} MB" -f ((Get-Item myapp.exe).Length / 1MB)
9.15 MB
Quickstart with .NET Core
Linux
Create a simple console application
dgiagio@X1:~/Devel$ mkdir myapp
dgiagio@X1:~/Devel$ cd myapp
dgiagio@X1:~/Devel/myapp$ dotnet new console
dgiagio@X1:~/Devel/myapp$ dotnet run
Hello World!
dgiagio@X1:~/Devel/myapp$
Publish the application with native installer for linux-x64
runtime
dgiagio@X1:~/Devel/myapp$ dotnet publish -c Release -r linux-x64
The application should be published to bin/Release/netcoreapp2.1/linux-x64/publish/
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
dgiagio@X1:~/Devel/myapp$ curl -Lo warp-packer https://github.com/dgiagio/warp/releases/download/v0.3.0/linux-x64.warp-packer
dgiagio@X1:~/Devel/myapp$ chmod +x warp-packer
Create your self-contained application
dgiagio@X1:~/Devel/myapp$ ./warp-packer pack --arch linux-x64 --input-dir bin/Release/netcoreapp2.1/linux-x64/publish --exec myapp --output myapp
dgiagio@X1:~/Devel/myapp$ chmod +x myapp
Run your self-contained application
dgiagio@X1:~/Devel/myapp$ ./myapp
Hello World!
dgiagio@X1:~/Devel/myapp$
More information about your self-contained application
dgiagio@X1:~/Devel/myapp$ file myapp
myapp: ELF 64-bit LSB executable, x86-64, version 1 (GNU/Linux), statically linked, BuildID[sha1]=13b12e71a63ca1de8537ad7e90c83241f9f87f6c, with debug_info, not stripped
dgiagio@X1:~/Devel/myapp$ du -hs myapp
34M myapp
macOS
Create a simple console application
Diegos-iMac:Devel dgiagio$ mkdir myapp
Diegos-iMac:Devel dgiagio$ cd myapp
Diegos-iMac:myapp dgiagio$ dotnet new console
Diegos-iMac:myapp dgiagio$ dotnet run
Hello World!
Diegos-iMac:myapp dgiagio$
Publish the application with native installer for osx-x64
runtime
Diegos-iMac:myapp dgiagio$ dotnet publish -c Release -r osx-x64
The application should be published to bin/Release/netcoreapp2.1/osx-x64/publish/
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
Diegos-iMac:myapp dgiagio$ curl -Lo warp-packer https://github.com/dgiagio/warp/releases/download/v0.3.0/macos-x64.warp-packer
Diegos-iMac:myapp dgiagio$ chmod +x warp-packer
Create your self-contained application
Diegos-iMac:myapp dgiagio$ ./warp-packer pack --arch macos-x64 --input-dir bin/Release/netcoreapp2.1/osx-x64/publish --exec myapp --output myapp
Diegos-iMac:myapp dgiagio$ chmod +x myapp
Run your self-contained application
Diegos-iMac:myapp dgiagio$ ./myapp
Hello World!
Diegos-iMac:myapp dgiagio$
More information about your self-contained application
Diegos-iMac:myapp dgiagio$ file myapp
myapp: Mach-O 64-bit executable x86_64
Diegos-iMac:myapp dgiagio$ du -hs myapp
27M myapp
Windows
Create a simple console application
PS C:\Users\Diego\Devel> mkdir myapp
PS C:\Users\Diego\Devel> cd myapp
PS C:\Users\Diego\Devel\myapp> dotnet new console
PS C:\Users\Diego\Devel\myapp> dotnet run
Hello World!
PS C:\Users\Diego\Devel\myapp>
Publish the application with native installer for win10-x64
runtime
PS C:\Users\Diego\Devel\myapp> dotnet publish -c Release -r win10-x64
The application should be published to bin/Release/netcoreapp2.1/win10-x64/publish/
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
PS C:\Users\Diego\Devel\myapp> [Net.ServicePointManager]::SecurityProtocol = "tls12, tls11, tls" ; Invoke-WebRequest https://github.com/dgiagio/warp/releases/download/v0.3.0/windows-x64.warp-packer.exe -OutFile warp-packer.exe
Create your self-contained application
PS C:\Users\Diego\Devel\myapp> .\warp-packer --arch windows-x64 --input-dir bin/Release/netcoreapp2.1/win10-x64/publish --exec myapp.exe --output myapp.exe
Run your self-contained application
PS C:\Users\Diego\Devel\myapp> .\myapp.exe
Hello World!
PS C:\Users\Diego\Devel\myapp>
More information about your self-contained application
PS C:\Users\Diego\Devel\myapp> "{0:N2} MB" -f ((Get-Item myapp.exe).Length / 1MB)
28.51 MB
Quickstart with Java
Linux
Create a Hello World application
Create HelloWorld.java
:
// HelloWorld.java
public final class HelloWorld {
public static void main(final String[] args) {
System.out.println("Hello, world. ");
}
}
Test that it works:
$ javac HelloWorld.java
$ java HelloWorld
Hello, world.
We need to bundle this as a .jar
:
$ jar cvfe app.jar HelloWorld HelloWorld.class
added manifest
adding: HelloWorld.class(in = 428) (out= 290)(deflated 32%)
$ java -jar app.jar
Hello, world.
Download a JRE
There are prebuilt JREs over on AdoptOpenJDK.
Here we use JRE 8:
wget -N https://github.com/adoptium/temurin8-binaries/releases/download/jdk8u412-b08/OpenJDK8U-jre_x64_linux_hotspot_8u412b08.tar.gz
Unpack it:
tar -xvf OpenJDK8U-jre_x64_linux_hotspot_8u412b08.tar.gz
Create a bundle
We need to create a folder containing: our compiled code, the JRE and a launch script.
mkdir bundle
cp -r ./jdk8u412-b08-jre ./bundle/jre
cp app.jar ./bundle/app.jar
touch bundle/run.sh
chmod +x ./bundle/run.sh
Finally, we to write run.sh
. This script will run our .jar
using the bundled JRE.
Here are the contents of ./bundle/run.sh
:
#!/usr/bin/env bash
HERE=${BASH_SOURCE%/*}
"$HERE/jre/bin/java" -jar "$HERE/app.jar" "$@"
Test the bundle:
$ ./bundle/run.sh
Hello, world.
Download warp-packer
If you save warp-packer
in a directory in your PATH, you only need to download it once.
$ wget -O warp-packer https://github.com/dgiagio/warp/releases/download/v0.3.0/linux-x64.warp-packer
$ chmod +x ./warp-packer
Create your self-contained application
$ ./warp-packer pack --arch linux-x64 --input-dir bundle --exec run.sh --output app.bin
$ chmod +x app.bin
Run your self-contained application
$ ./app.bin
Hello, world.
How it works
Warp is a multi-platform tool written in Rust and is comprised of two programs: warp-runner
and warp-packer
.
The final self-contained single binary application consists of two parts: 1) runner and 2) the compressed target application executable and dependencies.
warp-runner
is a stub application that knows how to find the compressed payload within its own binary, perform extraction to a local cache and execute the target application.
The extraction process only happens the first time the application is ran, or when the self-contained application binary is updated.
warp-packer
is a CLI application that's used to create the self-contained application binary by downloading the matching warp-runner
for the chosen platform, compressing the target application and its dependencies, and generating the final self-contained binary.
Performance
The performance characteristics of the generated self-contained application is roughly the same of original application, except for the first time it's ran as the target application and its dependencies have to be decompressed to a local cache.
Packages cache location
- Linux:
$HOME/.local/share/warp/packages
- macOS:
$HOME/Library/Application Support/warp/packages
- Windows:
%LOCALAPPDATA%\warp\packages
Runners cache location
- Linux:
$HOME/.local/share/warp/runners
- macOS:
$HOME/Library/Application Support/warp/runners
- Windows:
%LOCALAPPDATA%\warp\runners
Changes in v1.0.0
Version 1.0.0 introduces several breaking changes and new features, implemented via a cherry-pick from the forked project. You can see the detailed differences in the comparison.
Breaking Changes
Until version 0.3.0, the default invocation of the program was:
warp-packer <argument1> <argument2> ...
From version 1.0.0 onwards, the default invocation has changed to:
warp-packer pack <argument1> <argument2> ...
New Options in 1.0.0
Version 1.0.0 introduces the following new options:
-i, --input-dir <INPUT_DIR> Sets the input directory containing the application and dependencies
-q, --unique-id Generate a unique ID for each package build
-p, --prefix <PREFIX> Use a prefix instead of the single-file executable name
-n, --no-clean When using unique-id, do not clean obsolete versions with the same prefix from the cache
Detailed Explanation of New Options
-
-i, --input-dir <INPUT_DIR>
: In previous versions, this option was specified as--input_dir
. It sets the directory containing the application and its dependencies. -
-q, --unique-id
: Instead of using a static folder name for the extracted application, a UUID will be used as the folder name. This is useful for shipping or testing different versions of your application without overwriting the old one. For example,<cache_location>/warp/packages/<jar_name>/<unique_uuid>
. -
-p, --prefix <PREFIX>
: This option allows you to use a specified prefix as the folder name in the cache location where the application will be extracted. For example,<cache_location>/warp/packages/<PREFIX>/
. -
-n, --no-clean
: By default, the folder with the autogenerated UUID and its content will be replaced with the new extracted files. If this option is set, the executable application will not delete the old extracted files in the cache location.
Authors
- Diego Giagio
<diego@giagio.com>
License
This project is licensed under the MIT License - see the LICENSE file for details
Who is Using Warp?
- Buckaroo, the C++ package manager https://github.com/loopperfect/buckaroo
- Buck, the build system https://github.com/njlr/buck-warp